CAYTLYN

TRICKEY

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Hey there! I do product and UX work centered around research, exceptional user centered design, and strategic thinking.

Go ahead, take a peep at some work I've done.

First selected project

MANAGING PEOPLE AND PERMISSIONS

Reach Engine supports enterprise media clients that orchestrate hundreds of thousands of pieces of content with varying degree of sensitivity. Our admins need absolute control and insights over their users and their access to content, and particularly need their permissions model to scale to their growing business needs. We undertook an effort to rehaul Reach Engine's permissions model to make it seamless for enterprise businesses to manage people and access to content.

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Second selected project

SPARTAN

Spartan is the endearing code-name given to the redesign of Reach Engine Access — an enterprise media orchestration platform that powers some of the world’s largest media companies and workflows. I extensively researched the current application and pain-points, identified opportunities in the market, and helped prioritize the product roadmap for a successful full-scale overhaul of the programming framework and user experience.

Our effort is resulting in an 80% client-base conversion to the latest release and standardized experiences through my recommendation to develop our company's first design system.

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Third selected project

BLUEPRINT

A common problem enterprise production companies face is wrangling their content into a single place that provides executives the 10,000 ft view they need, while empowering creatives to work uninhibited. Blueprint is a planning and delivery tool that mitigates the conflicting processes between these disparate groups and tracks the content lifecycle from inception to archival.

I led the charge on this innovative product from the UX front by arranging interviews and feedback sessions with Fortune 100 production companies; sketching, wire-framing and prototyping initial concepts; and working closely with product and engineering to bring Blueprint to life.

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Blueprint Project
Fourth selected project

WORKFLOW ENGINE

One of the most powerful features of Reach Engine is its workflow engine which enables scalability and customization for businesses. I was on a team dedicated to empowering workflow creators by developing solutions to increase authoring speed by 90%, improve seamless adoption, and decrease the amount of duct-taped technical code used in production.

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Fifth selected project

CBS Sports Fantasy Golf

Pick 4 Fantasy Golf is CBS Sports golf centric answer to "pick games" that have flooded the sports gaming market. Users follow the real life golf tournaments throughout the year and pick four players for the week that they think will perform the best. I brought this app to life via research, interaction design, and gamification.

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CBS Sports

Fancy meeting you here! I'm Trickey.

I'm a Product Manager / UX Designer based in Denver, Colorado. Currently, I work on enterprise software and help solve a ton of complex problems that the world's largest media and production companies face on the daily. I bring brilliant products into the world through research; a deep understanding of people and their needs; and design that is not only slick, but functional and intuitive.

Talking about myself is hard for me, but if you must read more...

About me, myself, and I


My Resume